libretro/slang-shaders

game boy pocket shader

Shimmer2 opened this issue · 4 comments

The blank border around the Game boy pocket shader is a bit large. Can you adjust it to be smaller?

it's based on using the extra space left over from integer scaling, which is required to have the grid pixels look even/correct.

This colorizer is closer to the effect of an exposed display, but the protective glass on the outer layer of the game boy will block a portion of the white edges around it. When selecting the GBC shader, the white border around it is normal, but the GBP is a bit large. I hope it can support adjusting the pixel size to reduce the white border around it

Do you mean the console-border versions? If so, there's a "border scale" parameter that can be used to make the border shrink around the game image.

nfp0 commented

@Shimmer2

Are you talking about the handheld/console-border/gb-pocket.slangp preset? You can use the Border Scale parameter to adjust it.

EDIT: hizzlekizzle beat me to it 😄