/BlurView

Dynamic iOS-like blur of underlying Views for Android

Primary LanguageJavaApache License 2.0Apache-2.0

BlurView

alt tag

Dynamic iOS-like blur of underlying Views for Android. Includes library and small example project.

BlurView can be used as a regular FrameLayout. It blurs its underlying content and draws it as a background for its children. BlurView redraws its blurred content when changes in view hierarchy are detected (draw() called). It honors its position and size changes, including view animation and property animation.

How to use

  <eightbitlab.com.blurview.BlurView
      android:id="@+id/blurView"
      android:layout_width="match_parent"
      android:layout_height="wrap_content"
      app:blurOverlayColor="@color/colorOverlay">

       <!--Any child View here, TabLayout for example-->

  </eightbitlab.com.blurview.BlurView>
    float radius = 20f;

    View decorView = getWindow().getDecorView();
    //ViewGroup you want to start blur from. Choose root as close to BlurView in hierarchy as possible.
    ViewGroup rootView = (ViewGroup) decorView.findViewById(android.R.id.content);
    //Set drawable to draw in the beginning of each blurred frame (Optional). 
    //Can be used in case your layout has a lot of transparent space and your content
    //gets kinda lost after after blur is applied.
    Drawable windowBackground = decorView.getBackground();

    blurView.setupWith(rootView)
           .setFrameClearDrawable(windowBackground)
           .setBlurAlgorithm(new RenderScriptBlur(this))
           .setBlurRadius(radius)
           .setHasFixedTransformationMatrix(true);

Always try to choose the closest possible root layout to BlurView. This will greatly reduce the amount of work needed for creating View hierarchy snapshot.

You can use setHasFixedTransformationMatrix in case if you are not animating your BlurView, or not putting it in the scrolling container, this might slightly improve the performance as BlurView won't have to recalculate its coordinates on each frame.

DO NOT set View.LAYER_TYPE_HARDWARE or View.LAYER_TYPE_SOFTWARE on the BlurView. It's not supported (even though it could be), because it wouldn't bring any performance benefits.

Supporting API < 17

If you need to support API < 17, you can include

implementation 'com.eightbitlab:supportrenderscriptblur:1.0.2'

setup BlurView with

blurAlgorithm(new SupportRenderScriptBlur(this))

and enable RenderScript support mode

 defaultConfig {
        renderscriptTargetApi 28 //must match target sdk and build tools
        renderscriptSupportModeEnabled true
 }

Important

BlurView can be used only in a hardware-accelerated window. Otherwise, blur will not be drawn. It will fallback to a regular FrameLayout drawing process.

Performance

It takes 1-4ms on Nexus 5 and Nexus 4 to draw BlurView with the setup given in example project

Gradle

implementation 'com.eightbitlab:blurview:1.6.2'

Why blurring on the main thread?

Because blurring in other thread would introduce 2-3 frames latency

License

Copyright 2016 Dmitry Saviuk

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.