A simple way to add beautiful animations to your angular apps. Animations based off animate.css. All animations are built in JavaScript.
ng-Fx does not rely on CSS for animations. This allows it to be dynamic and able to adjust on the fly. The only predefined CSS classes are the animations and the easings. ng-Animate allows ng-Fx to create JavaScript based animations, so the classes do no correspond to a style in a CSS file.
- Angular.js (1.2+)
- ng-Animate
- GSAP.js
- The best way to install ng-Fx is to use bower
bower install ng-Fx --save
- Or, from this repo
- you'll need the main file in
dist/ng-Fx.js
- TweenMax library from GSAP
- ng-Animate
- Include
angular-animate.js
andng-fx.js
andTweenMax.js
into your html with script tags - Include the dependencies into your angular app,
fx.animations
angular.module('myApp', ['ngAnimate', 'fx.animations'])
##Using ###Animations
- All animations are used with ng-animate. So you can apply them to...
- ng-hide / ng-show
- ng-include
- ng-if
- ng-view
- ui-view (if you're using ui.router)
- ng-switch
- ng-class
- ng-repeat
- Adding the animations are as simple as adding a css class. ng-Fx uses the
'fx'
name space. Here's an example using a fade animation. The list items will enter / leave / and move with the 'fade-down' animation.
<ul ng-init="foods=['apple', 'chips', 'muffin']">
<li class='fx-fade-down' ng-repeat="food in foods">
{{ food }}
</li>
</ul>
###Easings
- You can also add a different easing to any animation you want. It is as easy as adding an animation, just use a CSS class. Building on the previous example, you can just add
fx-easing-your easing here
<ul ng-init="foods=['apple', 'chips', 'muffin']">
<li class='fx-fade-down fx-easing-bounce' ng-repeat="food in foods">
{{ food }}
</li>
</ul>
###Speed
- Adjusting the speed in the ng-fx is a snap too! Your animations speeds on which they enter and leave your app are totally up to you. You just have to add a CSS class.
fx-speed-your speed in milliseconds
. All animations have their own default speed if not provided by you. There are no predefined classes for speeds. Any speed (in ms) can be accepted.
<ul ng-init="foods=['apple', 'chips', 'muffin']">
<li class='fx-fade-down fx-easing-bounce fx-speed-800' ng-repeat="food in foods">
{{ food }}
</li>
</ul>
###Events
- Animations will emit events to your app when they have finished. You can listen to these events in your controllers and directives to perform other things. When an animation is complete the event will look like so '[ enter or leave] + [animation name]', 'enter fade-down'. You just have to add the CSS class
fx-trigger
to an animated element.
angular.module('myApp', ['ngAnimate', 'fx.animations'])
.directive('goAway', function(){
function link(scope, element){
scope.$on('enter', function(){
element.remove();
});
}
return {
restrict: 'A',
link: link
};
});
<h1 go-away> This will be removed when an animation is done</h1>
<ul ng-init="foods=['apple', 'chips', 'muffin']">
<li class='fx-fade-down fx-easing-bounce fx-speed-800 fx-trigger' ng-repeat="food in foods">
{{ food }}
</li>
</ul>
###List of animations and ease types
##What's next
- More animations
- More flexibility
- Easy api to create your own animations
- Events triggered are unique to element and not just animation type
##Contributing
- Fork it
- Clone your fork
- Create new branch
- Make changes
- Build it, run
gulp
and the files will be linted, concatenated, and minified - Push to new branch on your forked repo
- Pull request from your branch to ng-Fx master
###Format for pull request
- Pretty standard
- in your commit message;
(type) message [issue # closed]
(bug) killed that bug, closes #45
- if you're submitting new animations:
(new fx) added 3d rotation animation
- in your commit message;
- Submit issues as you see them. There are probably better, faster, easier ways to achieve what ng-Fx is designed to do so.
###Testing
- ng-Fx uses Karma + Travis for unit and ci
- Make sure you didn't break anything
- run
karma start
ornpm test
- run
- Features will not be accepted without specs created for them.