Lumberyard Bistro demo for Godot. Original can be found here.
Bistro-Showcase.mp4
Includes Godot-Human-For-Scale to run around the level, and an interface for changing the time of day, resolution scaling, and quality scaling. Appropriate objects in the level are set to dynamic and are physics enabled, to see the effects of lighting on dynamic objects as well.
- Clone or download the Github repository.
- Download Godot 4.x and open the repository folder with Godot.
- Run the project. (Play button on the upper right corner of Godot's interface)
WASD to move
SHIFT to sprint
SPACE to jump
V to noclip
ESCAPE to capture/uncapture mouse.
Mouse is uncaptured on start!
Also includes a profiler to see performance details.