cocos2d-js
Cocos2d-JS provides a console tool that makes the development of CH5 and JSB application more simpler and much convenient. You can use it to create a new project, publish it to android, iOS, Mac OS or web, and it's very easy to use.
##Setup
First step, you need to setup before using this tool. Please clone Cocos2d-JS repository and update all submodules. Open console in Cocos2d-JS folder, then just run ./setup.py
on console. You may need to provide your NDK, Android SDK and ANT's path during the setup. Note that this tool is developed with python, so you will need python (32bit) 2.7.5 or later installed on your machine (but it doesn't support Python3).
##Usage
After setup correctly done, you can start to use cocos
command in your console.
###Create a new project
-
Create a project contains Cocos2d-x JSB and Cocos2d-html5:
cocos new projectName -l js
-
Create a project contains Cocos2d-html5 only:
cocos new projectName -l js --no-native
-
Create a project in a specified directory:
cocos new projectName -l js -d ./Projects
###Run the project
-
Run Cocos2d-html5 project with a Websever:
cd directory/to/project cocos run -p web
-
Compile and run project in Cocos2d-JSB :
cd directory/to/project cocos compile -p ios|mac|android|web cocos run -p ios|mac|android
-
Useful options
-p platform : The platform can be ios|mac|android|web. -s source : Your project directory, if not specified the current directory will be used. -q : Quiet mode, remove log messages. -m mode : Mode debug or release, debug is default --source-map: General source-map file. (Web platform only)
###Help
And if you have any doubt about the usage, please use -h
with any command to have some help messages. Here are all three commands:
new
for createcompile
for compilerun
for run