- Drag and drop unitypackage to the Unity window to import it.
- Right-click on the texture and select
_lil/TextureUtil/*
to convert
Since the G and B channels are set to 1.0 when converting to MetallicGlossMap
, in many cases it can be used as a Mask Map
as is. Basically, convert with Perceptual Roughness
, and if the result is too smooth, convert with Roughness
.
- unitypackageをUnityウィンドウにドラッグ&ドロップでインポート
- テクスチャを右クリックして
_lil/TextureUtil/
内のメニューから変換
MetallicGlossMap
変換時にG・Bのチャンネルに1.0が設定されるため、多くの場合はそのままMask Map
として使用できます。基本的にPerceptual Roughness
として変換を行い、結果が滑らかすぎる場合はRoughness
で変換を行ってください。
Menu Name | Selection (Bold is required, others are optional) | Output |
---|---|---|
[Texture] Convert normal map (DirectX <-> OpenGL) | Normal map | Normal map |
[Texture] Smoothness/Smoothness -> MetallicGlossMap | Smoothness | MetallicGlossMap |
[Texture] Smoothness/Metallic, Smoothness (, Occlusion, Detail) -> MetallicGlossMap (MaskMap) | Metallic, Smoothness, Occlusion, Detail | MetallicGlossMap or Mask Map |
[Texture] Perceptual Roughness/Roughness -> Smoothness | Roughness | Smoothness |
[Texture] Perceptual Roughness/Roughness -> MetallicGlossMap | Roughness | MetallicGlossMap |
[Texture] Perceptual Roughness/Metallic, Roughness (, Occlusion, Detail) -> MetallicGlossMap (MaskMap) | Metallic, Roughness, Occlusion, Detail | MetallicGlossMap or Mask Map |
[Texture] Roughness/Roughness -> Smoothness | Roughness | Smoothness |
[Texture] Roughness/Roughness -> MetallicGlossMap | Roughness | MetallicGlossMap |
[Texture] Roughness/Metallic, Roughness (, Occlusion, Detail) -> MetallicGlossMap (MaskMap) | Metallic, Roughness, Occlusion, Detail | MetallicGlossMap or Mask Map |