This repository contains a barebones WebSocket server and client implementation
written in 100% Java. The underlying classes are implemented java.nio
, which allows for a
non-blocking event-driven model (similar to the
WebSocket API for web browsers).
Implemented WebSocket protocol versions are:
Implemented, but deprecated, WebSocket protocol versions are:
Here some more details about protocol versions/drafts.
You can build using Ant, Maven, Gradle or Leiningen but there is nothing against just putting the source path src/main/java
on your applications buildpath.
ant
will create the javadoc of this library at doc/
and build the library itself: dist/java_websocket.jar
The ant targets are: compile
, jar
, doc
and clean
To use maven add this dependency to your pom.xml:
<dependency>
<groupId>org.java-websocket</groupId>
<artifactId>Java-WebSocket</artifactId>
<version>1.3.4</version>
</dependency>
To use Gradle add the maven central repository to your repositories list :
mavenCentral()
Then you can just add the latest version to your build.
compile "org.java-websocket:Java-WebSocket:1.3.4"
[org.java-websocket/java-websocket "1.3.4"]
Note: If you're on Windows, then replace the :
(colon) in the classpath
in the commands below with a ;
(semicolon).
After you build the library you can start the chat server (a WebSocketServer
subclass):
java -cp build/examples:dist/java_websocket.jar ChatServer
Now that the server is started, you need to connect some clients. Run the
Java chat client (a WebSocketClient
subclass):
java -cp build/examples:dist/java_websocket.jar ChatClient
The chat client is a simple Swing GUI application that allows you to send messages to all other connected clients, and receive messages from others in a text box.
In the example folder is also a simple HTML file chat client chat.html
, which can be opened by any browser. If the browser natively supports the WebSocket API, then it's
implementation will be used, otherwise it will fall back to a
Flash-based WebSocket Implementation.
The org.java_websocket.server.WebSocketServer
abstract class implements the
server-side of the
WebSocket Protocol.
A WebSocket server by itself doesn't do anything except establish socket
connections though HTTP. After that it's up to your subclass to add purpose.
The org.java_websocket.client.WebSocketClient
abstract class can connect to
valid WebSocket servers. The constructor expects a valid ws://
URI to
connect to. Important events onOpen
, onClose
, onMessage
and onIOError
get fired throughout the life of the WebSocketClient, and must be implemented
in your subclass.
This library supports wss.
To see how to use wss please take a look at the examples.
If you do not have a valid certificate in place then you will have to create a self signed one.
Browsers will simply refuse the connection in case of a bad certificate and will not ask the user to accept it.
So the first step will be to make a browser to accept your self signed certificate. ( https://bugzilla.mozilla.org/show_bug.cgi?id=594502 ).
If the websocket server url is wss://localhost:8000
visit the url https://localhost:8000
with your browser. The browser will recognize the handshake and allow you to accept the certificate. This technique is also demonstrated in this video.
The vm option -Djavax.net.debug=all
can help to find out if there is a problem with the certificate.
It is currently not possible to accept ws and wss connections at the same time via the same websocket server instance.
For some reason firefox does not allow multible connections to the same wss server if the server uses a different port than the default port(443).
If you want to use wss
on the android platfrom you should take a look at this.
I ( @Davidiusdadi ) would be glad if you would give some feedback whether wss is working fine for you or not.
Java-WebSocket
is known to work with:
- Java 1.5 (aka SE 6)
- Android 1.6 (API 4)
Other JRE implementations may work as well, but haven't been tested.
Please note Android Emulator has issues using IPv6 addresses
. Executing any
socket related code (like this library) inside it will address an error
java.net.SocketException: Bad address family
You have to manually disable IPv6
by calling
java.lang.System.setProperty("java.net.preferIPv6Addresses", "false");
java.lang.System.setProperty("java.net.preferIPv4Stack", "true");
somewhere in your project, before instantiating the WebSocketClient
class.
You can check if you are currently testing in the Android Emulator like this
if ("google_sdk".equals( Build.PRODUCT )) {
// ... disable IPv6
}
Everything found in this repo is licensed under an MIT license. See
the LICENSE
file for specifics.