PanelKit is a UI framework that enables panels on iOS. A panel can be presented in the following ways:
- Modally
- As a popover
- Floating (drag the panel around)
- Pinned (either left or right)
This framework does all the heavy lifting for dragging panels, pinning them and even moving/resizing them when a keyboard is shown/dismissed.
A lot of effort has gone into making the API simple for a basic implementation, yet very customizable if needed. There a two basic principles PanelKit entails: panels
and a PanelManager
.
###Panels
A panel is created using the PanelViewController
initializer, which expects a PanelContentViewController
and a PanelManager
.
####PanelContentViewController
A PanelContentViewController
is a UIViewController
that needs to be subclassed for each of the desired panels in your application.
Example:
class MyPanelContentViewController: PanelContentViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Panel title"
}
override var preferredPanelContentSize: CGSize {
return CGSize(width: 320, height: 500)
}
}
A panel is explicitly (without your action) shown in a UINavigationController
, but the top bar can be hidden or styled as with any UINavigationController
.
###PanelManager
PanelManager
is a protocol that in its most basic form expects the following:
// The view in which the panels may be dragged around
var panelContentWrapperView: UIView {
return contentWrapperView
}
// The content view, which will be moved/resized when panels pin
var panelContentView: UIView {
return contentView
}
// An array of PanelViewController objects
var panels: [PanelViewController] {
return []
}
Typically the PanelManager
protocol is implemented on a UIViewController
.
To install, add the following line to your Podfile
:
pod 'PanelKit', '~> 0.8'
- iOS 9.0+
- Xcode 8.2+
This project is available under the MIT license. See the LICENSE file for more info.