OpenGL C++ PROJECT https://www.youtube.com/watch?v=T8iXwBOVj5s
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GLFW camera control for translationg and rotation.
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Light source include directional light, spot light and point light.
3.Assimp import existed model
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2D texture attach to 2 simple brick and floor.
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projection matrix, view matrix and model matrix to move the object and make the perspective view.
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Depth component calcuation for cube texture of sky box around the camera.
7 Diffusiion, speculer and ambient light for light effect.
- shader mapping for all light source.