liplum/CyberIO

Crash on launch

Closed this issue · 8 comments

Mindustry has crashed. How unfortunate.
Version: release build 145.1
OS: Windows 10 x64 (amd64)
Java Version: 1.8.0_371
Runtime Available Memory: 1796mb
Cores: 8
Mods: cyber-io:5.1-erekir

arc.util.ArcRuntimeException: java.lang.NullPointerException
at arc.assets.AssetManager.handleTaskError(AssetManager.java:669)
at arc.assets.AssetManager.update(AssetManager.java:441)
at arc.assets.AssetManager.update(AssetManager.java:464)
at mindustry.ClientLauncher.update(ClientLauncher.java:206)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:204)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:192)
at arc.backend.sdl.SdlApplication.(SdlApplication.java:54)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NullPointerException
at mindustry.mod.Mods$1.getPixmap(Mods.java:334)
at arc.graphics.g2d.TextureAtlas.getPixmap(TextureAtlas.java:144)
at mindustry.world.Block.createIcons(Block.java:1337)
at mindustry.mod.Mods.lambda$loadSync$11(Mods.java:352)
at arc.struct.Seq.each(Seq.java:189)
at mindustry.mod.Mods.loadSync(Mods.java:346)
at arc.assets.AssetManager$2.loadSync(AssetManager.java:357)
at arc.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:108)
at arc.assets.AssetLoadingTask.update(AssetLoadingTask.java:73)
at arc.assets.AssetManager.updateTask(AssetManager.java:590)
at arc.assets.AssetManager.update(AssetManager.java:439)
... 6 more

It's a know bug and will be fixed soon™

Ah yes, the soon™ time

The upcoming week probably. Liplum is making his great comeback

Oh, seems I decided to get myself a PC version at a right time, I quite like this mod, brings good old memories about the Mindustry when it still was what is now "Mindustry: classic", conveyor teleporters, though, they are a bit op without consuming any power, CyberIO makes it at least fair

Fixed in Cyber IO v6.0

now we only need to wait for the build of v6 and we're truly done

also don't forget #40 and #41

now we only need to wait for the build of v6 and we're truly done

There are still some bug should to be fixed in v6.

Understood 👍