Pinned Repositories
AnimationProgramming
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
assimp_shared_lib
Shared library of assimp in x64.
BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
BrackeysJam2021
Game done during the Brackeys game jam of 2021. WIP.
Carcassonne
Projet S3 en Production Application
GGJ2021-TBA
ISARTRasterizer
This is a rasterizer we made at ISART Digital Montreal in first year within one month. This is a very basic rasterizer using SDL2 made by a group of 3 students. I'm currently working on a newer version of this Rasterizer using SFML on another repository : https://github.com/litelawliet/Rasterizer
Omega-Engine
This is a work in progress game engine we are developping at ISART Digital Montreal in second year of Game Programming. This engine is written in Vulkan and C++ 17, raytracing capable, will provide PBR, onboard editor and scripting in Python for all of your game objects. The idea is to reproduce Unity with new technologies such as Vulkan, ECS, PBR and Raytracing, we want this engine user friendly and graphically powerful and realistic out of the box. If you're interested in this project, you are most welcome to attempt to the final reveal of this project in the beginning of June 2020, all you need to do is to get in touch with ISART Digital Montreal in order to attempt to the presentation show.
VulkanRendering
Some test trying Vulkan Graphics API
litelawliet's Repositories
litelawliet/Omega-Engine
This is a work in progress game engine we are developping at ISART Digital Montreal in second year of Game Programming. This engine is written in Vulkan and C++ 17, raytracing capable, will provide PBR, onboard editor and scripting in Python for all of your game objects. The idea is to reproduce Unity with new technologies such as Vulkan, ECS, PBR and Raytracing, we want this engine user friendly and graphically powerful and realistic out of the box. If you're interested in this project, you are most welcome to attempt to the final reveal of this project in the beginning of June 2020, all you need to do is to get in touch with ISART Digital Montreal in order to attempt to the presentation show.
litelawliet/GGJ2021-TBA
litelawliet/BrackeysJam2021
Game done during the Brackeys game jam of 2021. WIP.
litelawliet/ISARTRasterizer
This is a rasterizer we made at ISART Digital Montreal in first year within one month. This is a very basic rasterizer using SDL2 made by a group of 3 students. I'm currently working on a newer version of this Rasterizer using SFML on another repository : https://github.com/litelawliet/Rasterizer
litelawliet/VulkanRendering
Some test trying Vulkan Graphics API
litelawliet/AnimationProgramming
litelawliet/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
litelawliet/assimp_shared_lib
Shared library of assimp in x64.
litelawliet/BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
litelawliet/DirectX-Headers
Official DirectX headers available under an open source license
litelawliet/GMTK-2021
WIP
litelawliet/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
litelawliet/GalleryViewer
Interface web permettant de stocker et visionner (potentiellement) des vidéos
litelawliet/GGJ2020
litelawliet/GGJ2022
GGJ2022 Duality
litelawliet/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
litelawliet/glfw_shared_lib
Shared lib of glfw in x64.
litelawliet/glm
OpenGL Mathematics (GLM)
litelawliet/GPM_MathLibrary
litelawliet/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
litelawliet/IniParser
Very small and simple parser of .ini file.
litelawliet/password_generator
This program generates a number of passwords with a certain size
litelawliet/PatternFinder
Projet GameWeek 2019 ISART Digital Montreal
litelawliet/PFA_2018_GP1
litelawliet/Rasterizer
Rasterizer example
litelawliet/ResourceManagerMultithreaded
This project is made in order to multithreaded the loading of .obj files and render them in an OpenGL context.
litelawliet/SFML
Simple and Fast Multimedia Library
litelawliet/TiltedRace
litelawliet/UnrealGames
This is a project made in second year of Game Programming at ISART Digital Montréal. There are 2 projects inside, one is a platformer made in Blueprint, the other one is an arena game made in C++ both using Unreal Engine 4.
litelawliet/zlib_shared_lib
zlib to shared library in x64.