/unityauth

Primary LanguageShell

Go API client for unityauth

Introduction

This is the Admin API specification for the Unity Authentication service that allows player authentication. To use this API, you must first enable it through the Unity Gaming Services dashboard.

For more information about how to set up Service Account Authentication, please read here: https://services.docs.unity.com/docs/service-account-auth

Rate Limits

The API has rate limiting in place. Request are limited to 10 requests per second, and 500 requests per 30 minute period.

The API responds with a 429 HTTP status code if the rate limit is exceeded.

It will also respond with a Retry-After header to be used in conjunction with a client's retry logic. The value is the number of seconds until a request for the given player will be accepted.

Overview

This API client was generated by the OpenAPI Generator project. By using the OpenAPI-spec from a remote server, you can easily generate an API client.

  • API version: 1.0.1
  • Package version: 1.0.0
  • Build package: org.openapitools.codegen.languages.GoClientCodegen

Installation

Install the following dependencies:

go get github.com/stretchr/testify/assert
go get golang.org/x/net/context

Put the package under your project folder and add the following in import:

import unityauth "github.com/liu1700/unityauth"

To use a proxy, set the environment variable HTTP_PROXY:

os.Setenv("HTTP_PROXY", "http://proxy_name:proxy_port")

Configuration of Server URL

Default configuration comes with Servers field that contains server objects as defined in the OpenAPI specification.

Select Server Configuration

For using other server than the one defined on index 0 set context value sw.ContextServerIndex of type int.

ctx := context.WithValue(context.Background(), unityauth.ContextServerIndex, 1)

Templated Server URL

Templated server URL is formatted using default variables from configuration or from context value sw.ContextServerVariables of type map[string]string.

ctx := context.WithValue(context.Background(), unityauth.ContextServerVariables, map[string]string{
	"basePath": "v2",
})

Note, enum values are always validated and all unused variables are silently ignored.

URLs Configuration per Operation

Each operation can use different server URL defined using OperationServers map in the Configuration. An operation is uniquely identified by "{classname}Service.{nickname}" string. Similar rules for overriding default operation server index and variables applies by using sw.ContextOperationServerIndices and sw.ContextOperationServerVariables context maps.

ctx := context.WithValue(context.Background(), unityauth.ContextOperationServerIndices, map[string]int{
	"{classname}Service.{nickname}": 2,
})
ctx = context.WithValue(context.Background(), unityauth.ContextOperationServerVariables, map[string]map[string]string{
	"{classname}Service.{nickname}": {
		"port": "8443",
	},
})

Documentation for API Endpoints

All URIs are relative to https://services.api.unity.com

Class Method HTTP request Description
PlayerAuthenticationAdminAPI DeletePlayer Delete /player-identity/v1/projects/{projectId}/users/{playerId} Delete Player
PlayerAuthenticationAdminAPI DisablePlayer Post /player-identity/v1/projects/{projectId}/users/{playerId}/disable Disable Player
PlayerAuthenticationAdminAPI EnablePlayer Post /player-identity/v1/projects/{projectId}/users/{playerId}/enable Enable Player
PlayerAuthenticationAdminAPI GetPlayer Get /player-identity/v1/projects/{projectId}/users/{playerId} Get Player
PlayerAuthenticationAdminAPI ListPlayers Get /player-identity/v1/projects/{projectId}/users List Players

Documentation For Models

Documentation For Authorization

Authentication schemes defined for the API:

Admin

  • Type: HTTP basic authentication

Example

auth := context.WithValue(context.Background(), sw.ContextBasicAuth, sw.BasicAuth{
    UserName: "username",
    Password: "password",
})
r, err := client.Service.Operation(auth, args)

Documentation for Utility Methods

Due to the fact that model structure members are all pointers, this package contains a number of utility functions to easily obtain pointers to values of basic types. Each of these functions takes a value of the given basic type and returns a pointer to it:

  • PtrBool
  • PtrInt
  • PtrInt32
  • PtrInt64
  • PtrFloat
  • PtrFloat32
  • PtrFloat64
  • PtrString
  • PtrTime

Author