This is the Admin API specification for the Unity Authentication service that allows player authentication. To use this API, you must first enable it through the Unity Gaming Services dashboard.
For more information about how to set up Service Account Authentication, please read here: https://services.docs.unity.com/docs/service-account-auth
The API has rate limiting in place. Request are limited to 10 requests per second, and 500 requests per 30 minute period.
The API responds with a 429
HTTP status code if the rate limit is
exceeded.
It will also respond with a Retry-After
header to be used in conjunction with a client's retry logic.
The value is the number of seconds until a request for the given player will be accepted.
This API client was generated by the OpenAPI Generator project. By using the OpenAPI-spec from a remote server, you can easily generate an API client.
- API version: 1.0.1
- Package version: 1.0.0
- Build package: org.openapitools.codegen.languages.GoClientCodegen
Install the following dependencies:
go get github.com/stretchr/testify/assert
go get golang.org/x/net/context
Put the package under your project folder and add the following in import:
import unityauth "github.com/liu1700/unityauth"
To use a proxy, set the environment variable HTTP_PROXY
:
os.Setenv("HTTP_PROXY", "http://proxy_name:proxy_port")
Default configuration comes with Servers
field that contains server objects as defined in the OpenAPI specification.
For using other server than the one defined on index 0 set context value sw.ContextServerIndex
of type int
.
ctx := context.WithValue(context.Background(), unityauth.ContextServerIndex, 1)
Templated server URL is formatted using default variables from configuration or from context value sw.ContextServerVariables
of type map[string]string
.
ctx := context.WithValue(context.Background(), unityauth.ContextServerVariables, map[string]string{
"basePath": "v2",
})
Note, enum values are always validated and all unused variables are silently ignored.
Each operation can use different server URL defined using OperationServers
map in the Configuration
.
An operation is uniquely identified by "{classname}Service.{nickname}"
string.
Similar rules for overriding default operation server index and variables applies by using sw.ContextOperationServerIndices
and sw.ContextOperationServerVariables
context maps.
ctx := context.WithValue(context.Background(), unityauth.ContextOperationServerIndices, map[string]int{
"{classname}Service.{nickname}": 2,
})
ctx = context.WithValue(context.Background(), unityauth.ContextOperationServerVariables, map[string]map[string]string{
"{classname}Service.{nickname}": {
"port": "8443",
},
})
All URIs are relative to https://services.api.unity.com
Class | Method | HTTP request | Description |
---|---|---|---|
PlayerAuthenticationAdminAPI | DeletePlayer | Delete /player-identity/v1/projects/{projectId}/users/{playerId} | Delete Player |
PlayerAuthenticationAdminAPI | DisablePlayer | Post /player-identity/v1/projects/{projectId}/users/{playerId}/disable | Disable Player |
PlayerAuthenticationAdminAPI | EnablePlayer | Post /player-identity/v1/projects/{projectId}/users/{playerId}/enable | Enable Player |
PlayerAuthenticationAdminAPI | GetPlayer | Get /player-identity/v1/projects/{projectId}/users/{playerId} | Get Player |
PlayerAuthenticationAdminAPI | ListPlayers | Get /player-identity/v1/projects/{projectId}/users | List Players |
- PlayerAuthAuthenticationErrorV1
- PlayerAuthAuthorizationErrorV1
- PlayerAuthExternalId
- PlayerAuthInternalServerErrorV1
- PlayerAuthListProjectUserResponse
- PlayerAuthListProjectUserResponseExternalId
- PlayerAuthListProjectUserResponseUser
- PlayerAuthNotFoundErrorV1
- PlayerAuthPlayerProjectResponse
- PlayerAuthServiceUnavailableErrorV1
- PlayerAuthTooManyRequestsErrorV1
- PlayerAuthValidationErrorV1
Authentication schemes defined for the API:
- Type: HTTP basic authentication
Example
auth := context.WithValue(context.Background(), sw.ContextBasicAuth, sw.BasicAuth{
UserName: "username",
Password: "password",
})
r, err := client.Service.Operation(auth, args)
Due to the fact that model structure members are all pointers, this package contains a number of utility functions to easily obtain pointers to values of basic types. Each of these functions takes a value of the given basic type and returns a pointer to it:
PtrBool
PtrInt
PtrInt32
PtrInt64
PtrFloat
PtrFloat32
PtrFloat64
PtrString
PtrTime