Pinned Repositories
blender
Official mirror of Blender
BoringSRDoc
build_all
GO HERE FIRST: nvpro-samples overview
cmake-examples
Useful CMake Examples
cmake-tutorial
CMake Tutorial
cycles
The Cycles Render Engine - official mirror
DivNoising
DivNoising is an unsupervised denoising method to generate diverse denoised samples for any noisy input image. This repository contains the code to reproduce the results reported in the paper https://openreview.net/pdf?id=agHLCOBM5jP
Flash-Retention-Test-Tools
Flash-Vibration-Test-Tools
pku-cs-self-learning
计算机自学指南
liudeyuan2021's Repositories
liudeyuan2021/mitsuba
Mitsuba renderer main repository
liudeyuan2021/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
liudeyuan2021/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
liudeyuan2021/pku-cs-self-learning
计算机自学指南
liudeyuan2021/blender
Official mirror of Blender
liudeyuan2021/BoringSRDoc
liudeyuan2021/build_all
GO HERE FIRST: nvpro-samples overview
liudeyuan2021/cmake-examples
Useful CMake Examples
liudeyuan2021/cmake-tutorial
CMake Tutorial
liudeyuan2021/cycles
The Cycles Render Engine - official mirror
liudeyuan2021/DivNoising
DivNoising is an unsupervised denoising method to generate diverse denoised samples for any noisy input image. This repository contains the code to reproduce the results reported in the paper https://openreview.net/pdf?id=agHLCOBM5jP
liudeyuan2021/Flash-Retention-Test-Tools
liudeyuan2021/Flash-Vibration-Test-Tools
liudeyuan2021/FlashDoc
liudeyuan2021/GLSL-PathTracer
A GLSL Path Tracer
liudeyuan2021/HDN
This repository hosts the code for HDN (associated with the paper https://arxiv.org/pdf/2104.01374.pdf) for pixel and structured noise removal for microscopy and natural image datasets
liudeyuan2021/mitsuba-tutorials
Tutorials and other resources for the Mitsuba 3 library
liudeyuan2021/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
liudeyuan2021/nvpro_core
shared source code and resources needed for the samples to run
liudeyuan2021/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
liudeyuan2021/pbrt-v4-menger
liudeyuan2021/pbrt-v4-scenes
Example scenes for pbrt-v4
liudeyuan2021/pbrt-v4-volumes
Various Volume Renders / Scenes for pbrt-v4
liudeyuan2021/Project0-Getting-Started
liudeyuan2021/SimpleWhaleDemo
liudeyuan2021/SVM-Scratch
liudeyuan2021/Vulkan-Guide
One stop shop for getting started with the Vulkan API
liudeyuan2021/Vulkan-Hpp
Open-Source Vulkan C++ API
liudeyuan2021/Vulkan-Samples
One stop solution for all Vulkan samples
liudeyuan2021/VulkanTutorial
Tutorial for the Vulkan graphics and compute API