This project is aimed to fix, optimize and develop playerbots based on TrinityCore / SingleCore.
Tips: It can be compiled successfully in ubuntu16.04. I'm not sure whether it can be compiled in other os or newer version of ubuntu.
Here is my environment:
- gcc-6, g++-6
- boost==1.58.0
- openssl==1.0.2g
- glibc=2.23
- mysql=5.7.33
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Party member heal target error for pet (will make healer bots stuck).
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Inifinite loop of lifeblood and bless of narru (will make bots stuck).
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Fix dispel spell on party member can be cast correctly.
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Speed up interval of two spells (without too much delay).
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Resurrect spell available, now bots will resurrect dead party member automatically.
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Healer druid optimize. Now can use more spells like wild growth. And will cast to tree of life form.
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Caster form druid damage cycle optimize.
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Damage cycle optimize. (mainly for shoot talent)
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Use dragonhawk aura instead of hawk aura.
- Damage cycle optimize. (mainly for affliction talent)
- fix resurrect on combat bug (reset strategy after accept resurrect).
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Now the number of random bots will be correct according to configuration file.
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Use auctionhouse bots instead of ahbots.
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Change level of rndbot(uniform distribution), fix level bug for dk(> 55)
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Add Chinese localization for quests(sql update).
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Add class spell for rndbots base on their level. (e.g. tame pet for hunter, bear form for druid, ...)
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Add for food and drink to rndbots.
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Loot strategy modify, now bots will always give up their roll.
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Add orange / legendary to bots init. (not so efficient)
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Now you can correctly summon your guild member by
.bot add <name>
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Bots with higher level (>=5) will not accept your group invitation. (except GM account).