/mod-random-enchants-master

Azeroth Core Random enchants module - third enchant bug fixed, and rates made variable dependent upon the quality and ilvl

Primary LanguageTSQL

Make sure to support the main project: https://github.com/azerothcore/azerothcore-wotlk/

RandomEnchantsModule

  • !!BEFORE RUNNING!!: Execute the included "conf/SQL/item_enchantment_random_tiers.sql" file on your world database. This creates a necessary table for this module.
  • This is a "fun" script/module converted from an LUA script I found, credits to whoever did this originally
  • What this does:
  • Will sometimes add random enchantments on any item Looted, Quest Rewarded or Profession created
  • Configurable:
  • Login message for the module (on, off and what to display)
  • Select if you want to enchant loot, quest reward, profession or all
  • Modify the source to mess with the chances of enchantment Dresmyr edits: bug where the third enchant never actually applied fixed, enchantment rates determined by ilvl and quality