/OpenGL-HelloWorld-FlashingRectangle

Basic implementation of OpenGL which reads shader files

Primary LanguageC++MIT LicenseMIT

OpenGL-HelloWorld-FlashingRectangle

Basic implementation of OpenGL in C++ which reads shader files and generates an animated Rectangle in a 640x480 window.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

This uses the GLFW and GLEW win32 includes and libraries.

- Visual Studio 2017
- GLFW (included in /Dependencies)
- GLEW (included in /Dependencies)

Installing

A step by step series of examples that tell you how to get a development env running

Opening in Visual Studio

Load the 'OpenGL.sln' project file in Visual Studio 2017

Link the Dependencies

Right click the project title, go to 'Properties' and make sure all includes and libraries from /Dependencies are linked correctly

Running the project

Either run the 'OpenGL.exe' file in (/Debug) or compile and run the project file in Visual Studio 2017.

Built With

Authors

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments