Basic implementation of OpenGL in C++ which reads shader files and generates an animated Rectangle in a 640x480 window.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
This uses the GLFW and GLEW win32 includes and libraries.
- Visual Studio 2017
- GLFW (included in /Dependencies)
- GLEW (included in /Dependencies)
A step by step series of examples that tell you how to get a development env running
Opening in Visual Studio
Load the 'OpenGL.sln' project file in Visual Studio 2017
Link the Dependencies
Right click the project title, go to 'Properties' and make sure all includes and libraries from /Dependencies are linked correctly
Either run the 'OpenGL.exe' file in (/Debug) or compile and run the project file in Visual Studio 2017.
- GLFW 3.3 - The OpenGL Library
- GLEW 2.1.0 - The OpenGL Extension Wrangler Library
- Lewis Hackett - Followed Tutorial - lkewis
- Yan Chernikov - Original Author - [TheCherno] (https://github.com/TheCherno)
This project is licensed under the MIT License - see the LICENSE.md file for details
- Made possible thanks to the fantastic OpenGL tutorial series by TheChernoProject: (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)