The main goals of this snes9x port are:
- have a basic but user friendly user interface on non windows devices
- use a recent rendering interface for speed and effects support
- cross-platform and code portability
- easy updates of snes9x core (no modifications to the original sources)
- Linux (sdl1, sdl2)
- Nintendo Switch (libnx, sdl2)
- Sony Ps Vita (vitasdk, vita2d)
- Support save states
- Support cheats (put a "rom_name.cht" file with game genie codes in cheat folder)
- Support 2x, 3x, fit, fit 4/3 and fullscreen hardware linear scaling
- Support software filtering (tv2x, smooth, supereagle, 2xsai...)
- Support titles, previews, and icons images (png), named as the rom name with png extension instead zip/sfc, in their respective directory (to be created if needed).
- Support database file for rom handling. You'll need a "db.xml" file located alongside the application. The current "db.xml" file comes from dat-o-matic, and contains a complete "no-intro" romset. Your rom files must be zipped and named as per this set (http://datomatic.no-intro.org). You can enable/disable this option from the option menu (restart required).
- Example for "Super Mario World (USA).cht" game genie codes
cheat name: UnlimitedJumps code: 3E2C-AF6F enable cheat name: 99Lives code: 14B4-6F07 enable
- copy "psnes" directory to "/switch/" directory on sdcard
- copy roms to "/switch/psnes/roms/" directory on sdcard
- Press (+) in the rom list to configure main options and default roms options
- Press (-) in the rom list to configure per rom options
- Press (+) AND (-) when in emulation to bring the options menu
- ScHlAuChi
- devkitPro and libnx people: yellows8, plutoo, profi200, WntrMute ....
- ScHlAuChi again :)