Handle underwater effect detection by using the water objects bounding box
Closed this issue · 2 comments
mchaptel commented
Instead of having a single constants with cell water level, using an actual detection of camera position based on water objects would be more reliable.
mchaptel commented
maybe it would be possible to just use the vanilla water detection as found here:
https://github.com/jazzisparis/JIP-LN-NVSE/blob/main/nvse/GameObjects.h#L87