llde/TESReloaded10

Handle underwater effect detection by using the water objects bounding box

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Instead of having a single constants with cell water level, using an actual detection of camera position based on water objects would be more reliable.

maybe it would be possible to just use the vanilla water detection as found here:

https://github.com/jazzisparis/JIP-LN-NVSE/blob/main/nvse/GameObjects.h#L87

fixed by #77