Issues
- 7
Immediate CTD
#107 opened by llloyd4 - 4
OR cant detect underwater
#103 opened by GBRPlus - 2
Oblivion Reloaded Crashing
#66 opened by aerisarn - 1
Seam in OR
#102 opened by GBRPlus - 1
Terrain shadows
#105 opened by GBRPlus - 1
A lot of bugs in OR
#100 opened by GBRPlus - 3
allow config retrocompatibility
#61 opened by mchaptel - 0
- 1
Effect pass in wrong place
#104 opened by GBRPlus - 1
[Oblivion Reloaded] Save file thumbnail image
#90 opened by ghentu1985 - 0
Issue in OR
#101 opened by GBRPlus - 9
Disable bloat
#96 opened by Lippiece - 2
Implement variance map shadows in interiors
#21 opened by mchaptel - 2
- 2
- 0
[NV] Certain objects don't render in shadow maps
#89 opened by mchaptel - 0
[NV] problematic cells with latest fog/shadows
#88 opened by mchaptel - 3
Shader errors
#83 opened by Jopp-gh - 2
Effect toggling sometimes fails
#78 opened by mchaptel - 0
[NVR] use THD shown passes for luminance blending
#73 opened by llde - 0
Fix fog blending during night
#72 opened by srjtjsykyk - 2
[NV] Bug with shadows, removing the textures on Securitron faces and Mr House's screen
#51 opened by mchaptel - 1
reimplement a config menu using imgui
#60 opened by mchaptel - 1
- 0
- 2
- 0
Improve occlusion and enable in new Vegas
#70 opened by mchaptel - 1
effects drawn on top of some menus
#69 opened by mchaptel - 1
- 0
Fix shaders compilation during CI
#63 opened by mchaptel - 0
add functions for screenshots in new menu
#62 opened by mchaptel - 0
Create a new reflection reimplementation (SSR?) to replace vanilla reflections and improve fps
#59 opened by mchaptel - 0
Use water object color in TESR water shader to handle different water looks automatically
#58 opened by mchaptel - 0
Caustics no longer appear in latest version
#56 opened by mchaptel - 2
- 0
Fix compilation of shaders during build
#53 opened by mchaptel - 0
Blend Day/Night shadows at dawn/dusk
#42 opened by mchaptel - 1
- 1
Fix rain/snow shader
#48 opened by srjtjsykyk - 0
Fix puddles appearing over water
#46 opened by srjtjsykyk - 2
Fix fog attenuation of shadows
#19 opened by mchaptel - 0
- 0
Calculate Shadow cascade sizes automatically
#28 opened by mchaptel - 1
Add lerp blending between cascades
#27 opened by mchaptel - 1
Fix Shadowmap blurring
#29 opened by mchaptel - 1
Implement night shadows
#18 opened by mchaptel - 0
Implement PCSS (Percentage Closer Soft Shadows)
#26 opened by mchaptel - 1
Add 2 more shadow maps: middle and lod
#20 opened by mchaptel - 0
- 0
Support up to 8 lights in interior shadows
#22 opened by mchaptel