Issues
- 5
- 4
sdxl support
#37 opened by loboere - 5
- 0
Casa embrujada
#61 opened by Lupitacasado - 1
inpainting pipeline
#23 opened by loboere - 0
Normal map calculation reference?
#59 opened by ernestchu - 1
- 1
401 Client Error: Unauthorized
#57 opened by gitUser0311 - 1
Does the background need to be changed in order to achieve lighting rendering?
#40 opened by chasecjg - 1
All images must be cutout before further processing. How can I skip the cutout step?
#39 opened by abpyu - 0
is there a paper of this method?
#58 opened by betterze - 8
Frontal and surrounding Light
#50 opened by Husky110 - 2
- 0
IC-Light in diffusers
#54 opened by OlegRuban-ai - 0
Huggingface page not working
#52 opened by AlexBrownOso - 2
how to use in a1111 webui?
#34 opened by greasebig - 0
How does the subject remain unchanged?
#51 opened by glyfspace - 3
- 1
- 1
GPU memory problems
#43 opened by BPOH - 2
Why change the unet.conv_in?
#45 opened by D222097 - 1
Can the color be controlled?
#49 opened by yincangshiwei - 0
We will crop your image based on the center, and it is recommended to increase the scale of the original image
#47 opened by abpyu - 1
about albedo
#48 opened by foxbeing7 - 5
can not running on local URL
#17 opened by Pbugyon - 1
Increasing image dimensions beyond 1024
#28 opened by derekszen - 0
[Errno 2] No such file or directory
#35 opened by Jaleo66 - 0
Segmentation fault (core dumped)
#18 opened by greasebig - 1
ERROR: Exception in ASGI application
#25 opened by kimahana12312 - 1
Speed up version of IC-Light
#20 opened by gn008 - 5
Will this integrate into sd-webui-forge?
#6 opened by franxis11088 - 0
Requires PULID to keep face consistent
#31 opened by Priestru - 0
Relight transparent object incorrectly
#32 opened by zhengzhenglili - 0
very useful
#29 opened by sdfgh11 - 0
The effect of small accessories is not good
#26 opened by yincangshiwei - 1
- 1
some small badcases
#11 opened by ZZfive - 0
The size of tensor a (12) must match the size of tensor b (8) at non-singleton dimension 1
#24 opened by tnickMoxuan - 0
- 0
How to get consistent face
#16 opened by Mateleo - 0
two stage denosing
#15 opened by caichuang0415 - 0
- 4
- 0
- 0
- 0
- 0
[data] Datset used
#8 opened by hassantsyed - 0
Even lighting (or) No lighting Option - For creating Unlit/evenly lit diffuse maps:
#7 opened by Avalov-S - 1
[feature] Is it now possible to get different map like albedo metallic and AO map?
#3 opened by YacratesWyh - 0