A "toy" game written with clojurescript/re-frame. Using svg and css. Some routing with secretary and other fun stuff.
I doubt the game is fun. The purpose was to learn stuff about building web apps. I think for a serious game I would use play.js or some other framework.
user> (use 'figwheel-sidecar.repl-api)
nil
user> (start-figwheel!)
Figwheel: Starting server at http://localhost:3449
Figwheel: Watching build - dev
Compiling "resources/public/js/repler.js" from ["src"]...
Successfully compiled "resources/public/js/repler.js" in 2.06 seconds.
#<SystemMap>
user> (cljs-repl)
Launching ClojureScript REPL for build: dev
...
...
To connect cider in spacemacs use: , s c
.
A re-frame application designed to ... well, that part is up to you.
Put this in your Emacs config file:
(setq cider-cljs-lein-repl
"(do (require 'figwheel-sidecar.repl-api)
(figwheel-sidecar.repl-api/start-figwheel!)
(figwheel-sidecar.repl-api/cljs-repl))")
Navigate to a clojurescript file and start a figwheel REPL with cider-jack-in-clojurescript
or (C-c M-J
)
lein clean
lein figwheel dev
Figwheel will automatically push cljs changes to the browser.
Wait a bit, then browse to http://localhost:3449.
lein clean
lein doo phantom test once
The above command assumes that you have phantomjs installed. However, please note that doo can be configured to run cljs.test in many other JS environments (chrome, ie, safari, opera, slimer, node, rhino, or nashorn).
To compile clojurescript to javascript:
lein clean
lein cljsbuild once min