[workstream] Semantics
Opened this issue · 2 comments
damyanp commented
This covers parameter handling for entry points along with semantics and
inter-stage signature construction.
Milestones
Compile a runnable shader from clang (#7)
- Support
SV_GroupIndex
andSV_DispatchThreadID
used with basic scalar/vector input types for target shader.
Compile particle_life.hlsl (#20)
Compile all DML shaders, and they pass the validator (#11)
- Support all compute semantics and lowering to DXIL ops
- Generalized Semantic and Signature Point implementation plan
- Capture Signature Element mapping on entry parameters in AST
- Type checking for semantics
Render Simple Triangle (#13)
Render Textured Triangle (#14)
- Prefix-stable Signature Element packing
Render Mesh (#15)
Pixel and Vertex Shaders (#16)
- Semantics on fields in structure arguments
- Structure flattening and semantic assignment for Signature Elements
- Generate input/output translation for entry wrapper
Mesh Shaders (#17)
- Specialized mesh shader parameter handling (vertices, primitives, indices)
Ray Tracing (#18)
- Payload Access Qualifiers
V1 Release (#19)
- Geometry Shaders
- Specialized geometry shader input/output object handling (input prims, stream objects)
- Tesselation Shaders
- Special shader input/output objects (patches, patch constant params)
- Patch Constant Function parameter/signature handling
damyanp commented
Make sure that microsoft/hlsl-specs#309 is accounted for in the plan here.