llvm/wg-hlsl

[milestone] Mesh Shaders

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TODO: refine this milestone description.
Milestone tracking when most of the common mesh shader functionality is working.

Workstreams

Language (#21)

Semantics (#25)

  • Specialized mesh shader parameter handling (vertices, primitives, indices)

DirectX Container (#9)

  • Entry properties for mesh shader in PSV0 part.
  • #2