[workstream] DirectX Container
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damyanp commented
Milestones
Compile a runnable shader from clang (#7)
Compile particle_life.hlsl (#20)
Compile a broad selection of compute shaders (#11)
Render Simple Triangle (#13)
- Semantic support in PSV0 part.
- Fill Input/Output Signature parts.
Pixel and Vertex Shaders (#16)
- Entry properties for vertex and pixel shader in PSV0 part.
- llvm/llvm-project#83177
Mesh Shaders (#17)
- Entry properties for mesh shader in PSV0 part.
- #2
Ray Tracing (#18)
- Add Runtime Data part