llvm/wg-hlsl

[workstream] DirectX Container

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Milestones

Compile a runnable shader from clang (#7)

Compile particle_life.hlsl (#20)

Compile a broad selection of compute shaders (#11)

Render Simple Triangle (#13)

  • Semantic support in PSV0 part.
  • Fill Input/Output Signature parts.

Pixel and Vertex Shaders (#16)

Mesh Shaders (#17)

  • Entry properties for mesh shader in PSV0 part.
  • #2

Ray Tracing (#18)

  • Add Runtime Data part

V1 Release (#19)