Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
3D_model_slicing
Algorithm for cutting three-dimensional models into approximately equal parts for their subsequent layout in the UV-atlas
3DEditor
3DSceneManager
3D Octree SceneManager & terrain Quadtree renderer.
3DSoftwareRenderer
thebennybox 3D Software Renderer
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
lemur-themer-editor
MobilePBRLighting
PBR lighting optimization for mobile
Simplify
fast simplify!
sseculling
SSE Frustum Culling Demo
lm165678's Repositories
lm165678/Abandoned-Spaceship-Godot-Demo
Godot 4 demo scene of abandoned spaceship in overgrown hangar.
lm165678/AndroidX-UE4
AndroidX support for Unreal Engine 4
lm165678/angle
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
lm165678/awesome-casestudy
📕 Curated list of technical case studies on WebGL and creative development
lm165678/awesome-vulkan
Awesome Vulkan ecosystem
lm165678/embree
Embree ray tracing kernels repository.
lm165678/engine
Fast and lightweight JavaScript game engine built on WebGL and glTF
lm165678/GenericFoliage
Spawn foliage using geospatial data in UE5
lm165678/gl_cadscene_rendertechniques
OpenGL sample on various rendering approaches for typical CAD scenes
lm165678/glsl-shaders
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
lm165678/GPU-Book
ShaderX, GPU Pro, GPU Zen
lm165678/gpu.js
GPU Accelerated JavaScript
lm165678/instanced-skinned-mesh
example of instanced rendering with skinned models in OpenGL3.3
lm165678/melonJS
a fresh & lightweight javascript game engine
lm165678/nipplejs
:video_game: A virtual joystick for touch capable interfaces.
lm165678/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
lm165678/rasterizer
A state-of-the-art software occlusion culling system
lm165678/ShellFurGodot
Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.
lm165678/SsrFilter
Stand alone SSR filter for jMonkeyEngine3
lm165678/stride
Stride Game Engine (formerly Xenko)
lm165678/TEORT_WebGL
Attempt on WebGL, refinement of rendering technology.
lm165678/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
lm165678/ue4-xcode-vscode-mac
Guide on creating UE4 C++ project on Mac
lm165678/Unity3D-CG-programming
Various shaders.
lm165678/volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
lm165678/VolumetricLighting
Volumetric Lighting library for JMonkey Game Engine
lm165678/WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
lm165678/webgl-fundamentals
WebGL lessons that start with the basics
lm165678/WebGL-RealTimeFur-SEDDI
Real Time Fur rendering using Kajiya´s method for shading. Made in WebGL.
lm165678/yuzu
Nintendo Switch Emulator