Toying with Godot 4's GDExtension and the Zig programming language.
May become something someday. For now, it's just a bunch of semi-random experiments and learning.
- Testing with Zig 0.10.0 and Godot 4 beta 10.
- So far, testing on Linux only, though I am hoping for some pleasant cross-compiling experience (because Zig).
- To test it out:
zig build
- Copy or symlink
zig-out/lib/libzigodot.so
totest/bin
. - Open the Godot project at
test
. - You shall see some stuff printed to the console.