Okada is an work in progress to try to implement a Game Boy emulator in Ruby.
I was inspired listening to "The Ultimate Game Boy Talk" by Michael Steil.
Checkout the Game Boy Opcodes repository if you are searching for an automated way to obtain the GameBoy opcodes.
NOTE: Work in progress this code doesn't run yet.
- Cartridge
- Support other cartridge types (other than 0x00h / 08h / 09h)
- MMU
- CPU
- Flags
- Opcodes
- Interrupts
- Input
- Sound
- Video
- SDL / r2d
- http://gameboy.mongenel.com/dmg/lesson1.html
- http://gbdev.gg8.se/files/
- https://media.ccc.de/v/33c3-8029-the_ultimate_game_boy_talk
- http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header#014D_-_Header_Checksum
- https://realboyemulator.files.wordpress.com/2013/01/gbcpuman.pdf
- http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-The-CPU
- http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html
- https://realboyemulator.wordpress.com/2013/01/03/a-look-at-the-game-boy-bootstrap-let-the-fun-begin/
- http://gameboy.mongenel.com/dmg/gbc_memorymap.txt
- http://gbdev.gg8.se/wiki/articles/Gameboy_Bootstrap_ROM
- https://calleerlandsson.com/rubys-bitwise-operators/
- http://problemkaputt.de/pandocs.htm#cpuregistersandflags
- http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html
- http://problemkaputt.de/gmb.htm#DOWNLOAD
- https://cturt.github.io/cinoop.html
- https://emu-docs.org/?page=Game%20Boy
- https://www.scribd.com/doc/94546/Study-of-the-techniques-for-emulation-programming-by-Victor-Moya-del-Barrio
- http://gbdev.gg8.se/wiki/articles/Memory_Map
- http://www.codeslinger.co.uk/pages/projects/gameboy/dma.html
- http://www.hardwarebook.info/Game_Boy_Link
- https://github.com/avivace/awesome-gbdev
Bug reports and pull requests are welcome on GitHub at https://github.com/lmmendes/okada. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.
The gem is available as open source under the terms of the MIT License.