/Foster

A small C# game framework

Primary LanguageC#MIT LicenseMIT

Foster logo

Foster

Foster is cross-platform game framework made in C#.

★ very work in progress! likely to have frequent, breaking changes! please use at your own risk! ★

what's here

  • Framework: The main Foster library used for creating a Window, handling Input, and Drawing.
  • Platform: A small C library used to handle native platform implementations, which in turn uses SDL2.

dependencies

platform library

  • The Platform library is a simple C library that implements native methods required to run the application.
  • By default it is currently built for 64-bit Linux, MacOS, and Windows
  • To add support for more platforms, you need to build the Platform library and then include it in Foster.Framework.csproj

rendering

  • implemented in OpenGL for Linux/Mac/Windows and D3D11 for Windows.
  • separate shaders are required depending on which rendering API you're targetting.
  • planning to replace the rendering implementation with SDL3 GPU when it is complete.

notes

  • Taken a lot of inspiration from other Frameworks and APIs, namely FNA.
  • This is the second iteration of this library. The first can be found here.