/H3VR-OnslaughtMode

A custom mode for H3VR

Primary LanguageC#

H3VR-OnslaughtMode

This is a custom gamemode I've been building for a couple weeks because I got tired of Take and Hold. Enjoy!

Features

  • Tracked Kills
  • Timers
  • Leaderboard (IN PROGRESS) There are no restrictions on weapons, use whatever you think'll be fun. Want to use an M4? an M14? an M110? Doesn't matter.

Custom Mapping Guide

prerequisites: Unity 5.6.3p + An existing MeatKit project

Firstoff, download the latest release from the Releases section.

Next, drag and drop the .unitypackage file into your MeatKit project. Let everything import, and once done you should have a new folder titled Onslaught.

Open up Onslaught/Scenes/OnslaughtExampleMap.unity to further explore and modify the map. For simpler maps, all you should need to do is remove the Map-gameArea-mapGeo gameobject and replace it with your own map. You'll want to reposition the Spawnpoints, Sosig Attack Points (the points that sosigs will run to unless distracted by gunfire or some other noise/activity), and the floating timer positions. Obviously repositioning spawn and end areas may be needed as well, depending on the scale of your map.

For more complex map changes or if you'd just like more info, DM or ping me at @reallocal