Soon to be a simple framework for making games on the various platforms, with shiny nuts and bolts and a minimal amount of garbage.
Based around the wrbgpu api but cutting out a lot of the C compatibility. Currently only planned for d3d12 and maybe vk and metal backends.
- PhysicalDevice
- BindGroup
- BindGroupLayout
- Buffer
- CommandBuffer
- CommandEncoder
- ComputePassEncoder
- ComputePipeline
- Device
- Instance
- PipelineLayout
- QuerySet
- Queue
- RenderBundle
- RenderBundleEncoder
- RenderPassEncoder
- RenderPipeline
- Sampler
- ShaderModule
- Surface
- Texture
- TextureView