lofcz/SimplexRpgEngine

window_

drewmccluskey opened this issue · 0 comments

Note: Due to way how things work entire window_ needs to be implemented twice - for editor and for native output (Windows form vs MonoForm). Using preprocessor #if, defined EDITOR constant in dynamic parameters, reflecting which version of implementation to use.

Functions

  • ✔️ window_center
  • ✔️window_get_caption
  • ✔️window_get_colour
  • ✔️window_get_fullscreen
  • ✔️window_get_height
  • ✔️window_get_width
  • ✔️window_get_x
  • ✔️window_get_y
  • ✔️window_get_cursor
  • ❌window_get_visible_rects (Wtf is this function anyway, multi display handling level 0bc)
  • ✔️window_mouse_get_x
  • ✔️window_mouse_get_y
  • ✔️window_mouse_set
  • ✔️window_set_caption
  • ✔️window_set_colour
  • ✔️window_set_fullscreen
  • ✔️window_set_position
  • ✔️window_set_size
  • ✔️window_set_rectangle
  • ✔️window_set_cursor
  • ❌window_set_min_width
  • ❌window_set_max_width
  • ❌window_set_min_height
  • ❌window_set_max_height
  • ✔️window_has_focus
  • ❌window_device
  • ❌window_view_mouse_get_x
  • ❌window_view_mouse_get_y
  • ❌window_views_mouse_get_x
  • ❌window_views_mouse_get_y
  • ✔️window_handle
  • 💡 window_set_min_size
  • 💡 window_set_max_size