Pinned Repositories
Crosa-Conty-3D
OpenGL PBR Rendering Dev
GAMES101
GAMES101: 现代计算机图形学入门 作业
GameS101_IntroductionTOcomputerGraph
cg learn prime
GAMES202_HQRTR
real-time-rendering-dev
LearnUnityShader
学习Unity Shader过程中的一些记录,特效,动画Demo。
logic-three-body.github.io
SSAO_Learn
Learning SSAO
Taichi_Course_Files
Learn from Taichi Course1
ThreeJSLearn
Unity_Bloom
Unity Post procession about bloom
logic-three-body's Repositories
logic-three-body/SSAO_Learn
Learning SSAO
logic-three-body/GAMES202_HQRTR
real-time-rendering-dev
logic-three-body/Unity_Bloom
Unity Post procession about bloom
logic-three-body/Crosa-Conty-3D
OpenGL PBR Rendering Dev
logic-three-body/GameS101_IntroductionTOcomputerGraph
cg learn prime
logic-three-body/Taichi_Course_Files
Learn from Taichi Course1
logic-three-body/ThreeJSLearn
logic-three-body/LearnUnityShader
学习Unity Shader过程中的一些记录,特效,动画Demo。
logic-three-body/logic-three-body.github.io
logic-three-body/taichiPhysicSimulation
logic-three-body/URP_Project
logic-three-body/ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)
logic-three-body/AP01
A向TA入门课工程文件
logic-three-body/BoatAttack
Demo Project using the Universal RP from Unity3D
logic-three-body/CommandBufferDemo
TA百人计划 Command Buffer Demo
logic-three-body/course
高性能并行编程与优化 - 课件
logic-three-body/CustomComputeExample
A project demonstrating how to use the RDG to run compute shaders in UE4.27
logic-three-body/github-readme-stats
:zap: Dynamically generated stats for your github readmes
logic-three-body/Hazel
Hazel Engine
logic-three-body/InfinityOcean
Ocean,Leak,River for Unreal.
logic-three-body/logic-three-body
Self Introduction about Micheal Hao
logic-three-body/open-project-1
Unity Open Project #1: Chop Chop
logic-three-body/PhotoShopBlendModeUnityShader
PhotoShop blend mode project based on Unity3D ShaderLab.
logic-three-body/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
logic-three-body/ray-tracing-one-weekend-taichi
A fast python implementation of Ray Tracing in One Weekend using python and Taichi
logic-three-body/SimpleTalkCpp_UnityExamples
logic-three-body/titan3d
一个通用3d游戏引擎
logic-three-body/UnityaudioFund
logic-three-body/UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
logic-three-body/VolumetricReSTIRRelease
Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"