loicteixeira/gj-unity-api

Add a method to check if we have a signed in user

loicteixeira opened this issue · 1 comments

Having to do GameJolt.API.Manager.Instance.CurrentUser != null seems to confuse people.
In addition, a user object could being present does not guarantee that he is signed in.

Issues are now tracked at InfectedBytes/gj-unity-api/issues.