lokeshvishwakarma's Stars
3b1b/manim
Animation engine for explanatory math videos
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Unity-Technologies/EntityComponentSystemSamples
HackerPoet/NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
opentk/opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
indygreg/python-build-standalone
Produce redistributable builds of Python
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
jhorikawa/HoudiniHowtos
Houdini recipe files repository.
mbeyeler/opencv-machine-learning
M. Beyeler (2017). Machine Learning for OpenCV: Intelligent image processing with Python. Packt Publishing Ltd., ISBN 978-178398028-4.
AnkaChan/Gaia
Gaia Physics Engine
ynput/OpenPype
OpenPype has been surpassed by AYON and is now read only.
AKEric/skinner
Skin export / import tools for Autodesk Maya
AutodeskRoboticsLab/Mimic
An open-source Maya plugin for controlling Industrial Robots. Written in Python 3.
JakobJK/modelChecker
Sanity checking tool for polygon models in Maya
vinavfx/nuke_comfyui
API to be able to use ComfyUI nodes within nuke, only using the ComfyUI server
probiner/DASH
Quality of Life utilities package for SideFX Houdini.
raph080/ImGuiHydraEditor
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
rafaelperez/Depth-Anything-for-Nuke
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
electronicarts/rig-inversion
Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asia 2022.
magnoborgo/ComfyUINuke
use stable diffusion via ComfyUI inside Nuke
TonyGreen9/Scene-Profiler
The Scene Profiler Tool optimizes Unity scenes by profiling physics, audio, particles, lights, materials, meshes, and textures, identifying performance bottlenecks to enhance efficiency.
vinavfx/DSINE-for-Nuke
Surface Normal Estimation for Nuke
golubevcg/MayaPhysicsMoveTool
herohiralal/HiraTools
A bunch of useful Unity tools assisting with pooling and tweening and a lot more.
gillesvink/NukeDockerBuild
Ready to use Docker images to build Nuke plugins for Linux, MacOS and Windows.
david-cattermole/OpenCompGraphMaya
Create simple image processing composting node graphs inside of Autodesk Maya.
herohiralal/Ro-Pool-Tool
Modular Object-Pooling Solution for Unity
bneall/imagebrowser
A simple image browser made with python and qt
piyushjajoo/go-chat
go-chat is a gRPC based chat CLI written in golang for command line lovers