A high performance Minecraft server implementation written in C.
- Low memory footprint (13 MB for a 400-chunk spawn and one player on a 64-bit system)
- Block placing/breaking
- Survival mode
- Creative mode
- Inventories
- Players, Chat, and Tab menu
- Item entities
- Chests, Furnaces, Crafting
- PvP
- Fall damage
- Block physics & updates
- C Plugin System
- Block & Sky Lighting
- Natural Mob Spawning & AI
- Lua Plugin Systems
- Comprehensive permissions & commands system
- Ultra-low memory mode - Sacrifice CPU Cycles for further memory use reduction
- Entities-by-chunk logic - Hold millions of entities in a world
- World generation
- Comprehensive opt-in Anticheat
- GPU accelerated world generation, AI, and more(?).
To compile Basin, you can use Make directly or use CMake if you choose. Output is always put in basin/Debug regardless of build system.
To compile: cd basin/Debug; make
To clean: make clean
(in Debug)
To compile:
mkdir cmake-build-debug
cd cmake-build-debug
cmake ..
make -j 4
To clean: make clean
(in cmake-build-debug)
To run Basin, simply invoke the binary ./basin
. Ensure that the binary is located with the relevant data files (the JSONs).