lollek/Misty-Mountains
An attempt at taking the original Rogue game and rewriting it in C++
C++NOASSERTION
Issues
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Pressing 'E' in shop overlaps the text
#168 opened - 0
Add 'R' or 'T' to remove/take off
#167 opened - 0
Add 'W' to wield or wear
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Add Critical Hits
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Add Vorpal Blade
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sense monsters doesnt work
#163 opened - 0
Add [C] or [Cursed] to cursed item names
#162 opened - 0
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New item in shop: Scroll of Descent +x
#160 opened - 0
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Dark rooms should have dark floor
#156 opened - 0
'D' to go directly to drop screen
#155 opened - 0
Make sight longer
#154 opened - 0
Move with 'm' should no trigger traps?
#153 opened - 0
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SHOP: Items should stack in shop if possible
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SHOP: Set max amount of items to avoid bugs
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SHOP: initial items should be identified
#146 opened - 0
Scroll/Wand of Phase Door/Blink
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SAVE: Save level
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SAVE: Save player (and pack)
#143 opened - 0
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Mean monsters should attack on sight
#141 opened - 0
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Add a/an to ring names
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Smart monsters should be able to open doors
#132 opened - 0
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Make less traps spawn
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Make food only purchaseable (not dropping)
#128 opened - 0
Add level0 with shop(s)
#127 opened - 0
Traps have higher priority than monsters
#126 opened - 0
Stop shiftrunning when entering new room
#125 opened - 0
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^P doesnt work at the moment
#122 opened - 0
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