Open Cities Classic + Unique Landscapes + Lost Spire Cleaned Up scribes
arosenow opened this issue · 18 comments
Hi,
The current sort order places
ULM OpenCitiesClassic-UniqueLandscapes patch.esp
before
OCC + Lost Spires + Cleaned Up Scribe.esp
The latter undoes some fixes to the East gate area and causes the water to be missing
Can you please provide links to where you downloaded those plugins?
Please find the links to the installed mods below:
https://www.afkmods.com/index.php?/files/file/253-open-cities-classic/
https://www.afkmods.com/index.php?/files/file/2371-open-cities-patch-collection-for-oblivion/
https://www.nexusmods.com/oblivion/mods/12997
https://www.nexusmods.com/oblivion/mods/50146
https://www.nexusmods.com/oblivion/mods/19370
The cells that are impacted are just outside cheydinhal east gate which is an error that can be observed if you played with Open Cities Classic + Unique landscapes without a patch
Odd, maybe one has an unclean edits because depending on the order I load them (cleaned up scribe second) it reverts to the pre patch behaviour for open cities + unique landscapes
Would you mind posting your load order?
ULM OpenCitiesClassic-UniqueLandscapes patch.esp
does need C.Regions
and C.Water
tags.
Water height change won't show up as a conflict.
You can test by adding C.Regions
and C.Water
tags to ULM OpenCitiesClassic-UniqueLandscapes patch.esp
.
And then place ULM OpenCitiesClassic-UniqueLandscapes patch.esp
before OCC + Lost Spires + Cleaned Up Scribe.esp
.
I added those tags and reran loot, if i don't change the order of those 2 plugins this is what i see. [image: image.png]
Did you remake the bashed patch?
[image: image.png]
I can't view those images.