This is the development version of Elder Kings, an Elder Scrolls Total Conversion for Crusader Kings 2.
It is set within the Elder Scrolls universe created by Bethesda Softworks and has been in active development since 2012, the same year Crusader Kings II was released. The modification features an entirely new world map covering almost all known and even unknown landmasses of Nirn heavily drawn from both official lore sources and many high quality fan sources. Almost every single sentient race thus far featured in the Elder Scrolls game is playable with unique, new portrait sets.
The aim of the mod is to deliver a great strategy experience to CK2 players set in the world of The Elder Scrolls. Choose any tribal, republic or feudal ruler in the year 2E 450 and guide your dynasty through the turmoil of the Interregnum.
To install this mod from this git repo, use the following steps.
- Download this repository as a zip - to do this click 'Code' in the top right and then Download ZIP.
- Extract the files to your Crusader Kings 2 mod directory. On Windows this is usually
%userprofile%\Documents\Paradox Interactive\Crusader Kings II\mod
- Make sure your files are in a folder called 'elder-kings-ck2-master'.
- Go inside this folder, and move the 'ESM.mod' up into the
Crusader Kings II\mod
- so that 'elder-kings-ck2-master' and 'ESM.mod' are on the same level. - Launch Crusader Kings 2 - if this has worked correctly, you should have 'Elder Kings Dev' as a mod option.
If these steps don't work, check your ESM.mod file and make sure the properties at the top match the location of your folder.
More info on the mod can be found in the Paradoxplaza Sub-Forum or on our Discord.
More info on contributors can be found in \interface\credits.txt