Slayer is a Twitter game that allows anyone with an account to play. Every hour a new game will begin and everyone who joins will work together to defeat a boss. Each player is randomly assigned a class. Every 1.5 minutes a new cycle will begin. In each cycle the players can individually choose an action using hashtags. Each player has a four slot inventory. As the game progresses, items will randomly be added to the inventories. These items are upgrades that last the duration of the game.
Joining a game
To join a game, simply tweet:
@_SlayerBot_ #JoinGame
There is a 10 player max at the moment
There is no way to check if the game is full at the moment, so try to be as fast as you can to join the game
If there isn't at least one person that joined the game wiht restart and wait 60 minutes before starting new game
If there is at least one person computers will fill the empty spots
Each class has a unique set of strengths and weaknesses that synergize when paired with the other classes.
Tank
Decent damage [70-170]
High armor [20% damage absorbed]
Actions:
To be determined
Trash
Weak damage [50-120]
High dodge chance [10%]
Actions:
Self Heal: Heal 20% of max health to yourself
Command: @_SlayerBot_ #heal @[yourname]
Rage Mode: +150 Max Damage and +10% dodge chance for four cycles
Command: @_SlayerBot_ #rage
You cannot use any items or heal yourself while in rage mode
Glass Cannon
High Damage [90-220]
Low Dodge Chance [1%]
Actions
Heal: Heal 20% of max health to anyone
Command: @_SlayerBot_ #heal @[playername]
Self heal: Heal 30% of max health to yourself
Command: @_SlayerBot_ #heal @[yourname]
OMEGA
Health: Number of players * 3500
Low Damage [0 - 50]
Damage increases 5 points every cycle after cycle 20
NEXUS (not in game yet)
Health: Number of players * 3500
Moderate Damage [0 - 70]
Damage increases 2 points every cycle after health is below 50%
Each player has a 10% chance (percentage may vary) of getting a random item every attack cycle
Each player has four inventory spaces
If the inventory is full and another item is obtained the oldest item in the inventory is removed
[H] Heal
Increases current health by 20% of max HP
Command: @_SlayerBot_ #Heal
[D] Damage
Permanently increases max damage by 5 points
Command: @_SlayerBot_ #Damage
[C] Cape
Permanently increases dodge chance by 2%
Command: @_SlayerBot_ #Cape
[A] Armor
Permanently increases damage absorption by 2%
Command: @_SlayerBot_ #Armor