Pinned Repositories
2048-AI
A simple AI for 2048
ACM-ICPC-World-Final
Gatling
Turn all your awful blocking javascript analytics into clean, centralized asynchronous code.
JavaPractice
Personal practice code for learning the language
Javasquirrel
An HTML5 Javascript game
jQuery-Shorthand
Allows jQuery too create elements from shorthand JSON-like element declarations
Knewton-Achievement
Koi-Framework
A Javascript Framework for developing web applications
osmus
Multiplayer HTML5 Osmos
Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
louisluhao's Repositories
louisluhao/Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
louisluhao/Gatling
Turn all your awful blocking javascript analytics into clean, centralized asynchronous code.
louisluhao/JavaPractice
Personal practice code for learning the language
louisluhao/Javasquirrel
An HTML5 Javascript game
louisluhao/jQuery-Shorthand
Allows jQuery too create elements from shorthand JSON-like element declarations
louisluhao/Knewton-Achievement
louisluhao/Koi-Framework
A Javascript Framework for developing web applications
louisluhao/osmus
Multiplayer HTML5 Osmos
louisluhao/2048-AI
A simple AI for 2048
louisluhao/ACM-ICPC-World-Final
louisluhao/CodingPractise
Silly Algo practice code.
louisluhao/cookiecutter-flask
A flask template with Bootstrap 4, asset bundling+minification with webpack, starter templates, and registration/authentication. For use with cookiecutter.
louisluhao/GWT_DutchCalculator
http://dutchcalculator.appspot.com/
louisluhao/losslessh264
Open Source H.264 Codec
louisluhao/microservice
skeleton
louisluhao/minime
Minimi Token. ERC20 compatible clonable token
louisluhao/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
louisluhao/postgresql-container
PostgreSQL container images based on Red Hat Software Collections and intended for OpenShift and general usage. Users can choose between Red Hat Enterprise Linux, Fedora, and CentOS based images.
louisluhao/PyGithub
Typed interactions with the GitHub API v3
louisluhao/scel2mmseg
convert sogou input dict ( .scel file ) to mmseg(coreseek) dict
louisluhao/testProject
test webhook
louisluhao/tmux-config
:green_book: Example tmux configuration - screen + vim key-bindings, system stat, cpu load bar.
louisluhao/tutorials
The "REST With Spring" Course:
louisluhao/USVisaAppointment
louisluhao/WorkEnvSetting
my vimrc
louisluhao/wse_hw1