OpenSpades is a compatible client of Ace of Spades 0.75.
- Can connect to a vanilla/pyspades/pysnip server.
- Uses OpenGL/AL for better visuals.
- Open source, and cross platform.
GCC 4.8 / Clang 3.2 or later is recommended because OpenSpades relies on C++11 features heavily.
-
Install dependencies:
On Debian-derived distributions:
sudo apt-get install pkg-config libglew-dev libcurl3-openssl-dev libsdl2-dev libsdl2-image-dev libalut-dev
(because of a bug in some distributions, you might also have to install more packages bysudo apt-get install libjpeg-dev libxinerama-dev libxft-dev
)On other distributions: Install corresponding packages from your repository (or compile from source).
-
Download & install
SDL-2.0.2
wget http://www.libsdl.org/release/SDL2-2.0.2.tar.gz tar -zxvf SDL2-2.0.2.tar.gz cd SDL2-2.0.2/ ./configure && make && sudo make install cd ../
Additional dependencies may be required.
-
Download & install
SDL2_image-2.0.0
wget https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.0.tar.gz tar -zxvf SDL2_image-2.0.0.tar.gz cd SDL2_image-2.0.0/ ./configure --disable-png-shared && make && sudo make install cd ../
Additional dependencies may be required.
-
Clone OpenSpades repository:
git clone https://github.com/yvt/openspades.git && cd openspades
-
Create directory
openspades.mk
in cloned/downloaded openspades repo and compile:mkdir openspades.mk cd openspades.mk cmake .. -DCMAKE_BUILD_TYPE=Release && make
-
Install openspades:
sudo make install
note:
make install
broken in old releases -
Get shared files:
-
If you compiling certain release (0.0.10 for example):
Download windows binary of OpenSpades from https://sites.google.com/a/yvt.jp/openspades/downloads, extract it, and copy the .pak files inside Resources directory into
/usr/local/share/games/openspades/Resources
or$XDG_DATA_HOME/openspades/Resources
. If there were some files in these directories, you probably should remove them.note: use
~/.openspades/Resources
in old releases. -
If you compiling straight from source (git clone):
All needed resources would be downloaded while
make install
, so no need to worry.If you didn't launched
make install
, you can install resources manually. SeeResources/PakLocation.txt
to find out where get latest shared files. Download, extract, and place them into/usr/local/share/games/openspades/Resources
or$XDG_DATA_HOME/openspades/Resources
-
-
Launch:
openspades
orcd $REPO_DIRECTORY; ./openspades.mk/bin/OpenSpades
and enjoy
- Get CMake, Visual Studio 2013 (Express) or Visual Studio 2015 (not very supported), and the OpenSpades source. Official: https://github.com/yvt/openspades Unofficial: https://github.com/learn-more/openspades
- Extract or checkout the source (all examples will assume
E:/Projects/openspades
, update paths in the examples to reflect yours) - Get (pre-compiled) copies of fltk, glew, curl, sdl2 and zlib, and place them in
E:/Projects/openspades/Sources/Externals
. See the fileE:/Projects/openspades/Sources/Externals/readme.txt
for details (and a pre-compiled set of libraries, make sure to pick the right one for your version of VS). - Run CMake, using the paths:
Source: E:/Projects/openspades
Binaries: E:/Projects/openspades/OpenSpades.msvc
For your convenience, create the directory:E:/Projects/openspades/OpenSpades.msvc/os.Resources
, extract the resources (.pak files) to this dir, setOPENSPADES_RESDIR
to point to this directory. (Run CMake again, now when running debug builds openspades will also read resources from this dir) - Open
E:/Projects/openspades/OpenSpades.msvc/OpenSpades.sln
in Visual Studio.
- Get the latest version of Xcode and OpenSpades source.
- Download and install SDL2 development libraries for OS X to
/Library/Frameworks
. - Download and install SDL2_image development libraries for OS X to
/Library/Frameworks
. - Download OS X release of OpenSpades, show the package contents, and copy
libysrspades.dylib
to the root of OpenSpades source tree. - Open
OpenSpades.xcodeproj
and build.
Please see the file named LICENSE.
Note that other assets including sounds and models are not open source.