██ ▓███▄ ▄▄ █▓▄██████ ██ █ ██ ██ ██ ██ ████ ▀█▓ ██ ██ █▀ ██ `pim` is a fork of `rx`. It's like vim, for your pixels! `rx` was designed with great care and love with pixel artists and animators in mind. `pim` is being developed to be more ergonomic for left hand on the keyboard and right hand on the mouse. OVERVIEW `pim` is an extensible, modern and minimalist pixel editor implemented in rust[0]. pim is free software, licensed under the GPLv3. To build pim from source, see the build sections below. Once inside pim, enter the `:help` command to get a list of key bindings and commands. [0]: https://rust-lang.org REQUIREMENTS At a minimum, OpenGL 3.3 support is required. BUILD DEPENDENCIES * rust (https://www.rust-lang.org/tools/install) * cmake (https://cmake.org/download/) On macOS, `Xcode` and the `Xcode Command Line Tools` are required. The latter can be obtained by running `xcode-select --install` CMake can be installed with `brew install cmake`. BUILD & INSTALLATION Before proceeding, make sure the BUILD DEPENDENCIES have been installed. Then, clone this repository and from its root, run: $ cargo install --locked --path . This will install pim under `~/.cargo/bin/pim`. If you prefer a different install location, you can specify it via the `--root <prefix>` flag, where <prefix> is for example '/usr/local'. CONTRIBUTING See the CONTRIBUTING file for details. Contributions are appreciated. TROUBLESHOOTING If something isn't working like it's supposed to, there are various things you can do to debug the problem: * Run `pim` with verbose logging, by using the `-v` command-line flag. This will log errors from the underlying libraries that are usually suppressed, and will show debug output that might indicate what the problem is. * If `pim` is crashing, run it with `RUST_BACKTRACE=1` set in your environment to show a backtrace on crash. * It could be that the issue is related to your configuration - in that case the program can be run without loading the initialization script like so: pim -u - LICENSE This software is licensed under the GPL. See the LICENSE file for more details. COPYRIGHT (c) 2019 Alexis Sellier (c) 2023 Lucas Wagner