A GLSL shader viewer, and debugger, hopefully.
- Realtime
uniform
values display. - Shader compilation error panel.
- A Live mode that hides the UI to make shader fullscreen.
- Support for different
uniform
naming conventions. (u_time
,iTime
, etc.) - Provide a way to reset the
time
uniform at will. - Include some GLSL methods documentation and typing, with a simple description and a plot of the function.
- Provide a way to debug in-GPU variables through some hack or method.
- Add a screenshot/screencapture panel to allow generating exportable images and videos with the specified size. (Even larger than the current screen for example)
- Support for NewTek NDI to enable sharing shader renders to compliant softwares.
- Find & fix the memory leaks in the canvas OpenGL code.
- Investigate
rfd
prompt memory increases