Pinned Repositories
ExaStencils
Mirror of the official ExaStencils Project repository. Please open pull requests on GitLab: https://i10git.cs.fau.de/exastencils/exastencils
hyteg
HyTeG (Hybrid Tetrahedral Grids) is a C++ framework for large scale high performance finite element simulations based on (but not limited to) geometric multigrid. This is a mirror of the official https://i10git.cs.fau.de/hyteg/hyteg. Please create Issues there!
pe
This research project focuses on the development of the pe physics engine. pe is an advanced C++ framework for the simulation of rigid, completely undeformable bodies with arbitrary shape. pe offers both collision solvers for physically accurate simulations as well as fast solvers suitable for computer games. The major focus of pe are large-scale and massively parallel rigid body simulations with up to several billion interacting rigid bodies. The currently largest simulation with 28 billion non-spherical bodies was performed on the SuperMUC Petascale System at the Leibniz Supercomputing Center on 262144 processor cores.
walberla
Mirror of the official waLBerla Project repository. Please open pull requests on GitLab: https://i10git.cs.fau.de/walberla/walberla
walberla-dockerfiles
Dockerfiles for automated testing of the waLBerla framework
Chair for System Simulation's Repositories
lssfau/walberla
Mirror of the official waLBerla Project repository. Please open pull requests on GitLab: https://i10git.cs.fau.de/walberla/walberla
lssfau/hyteg
HyTeG (Hybrid Tetrahedral Grids) is a C++ framework for large scale high performance finite element simulations based on (but not limited to) geometric multigrid. This is a mirror of the official https://i10git.cs.fau.de/hyteg/hyteg. Please create Issues there!
lssfau/ExaStencils
Mirror of the official ExaStencils Project repository. Please open pull requests on GitLab: https://i10git.cs.fau.de/exastencils/exastencils
lssfau/walberla-dockerfiles
Dockerfiles for automated testing of the waLBerla framework
lssfau/pe
This research project focuses on the development of the pe physics engine. pe is an advanced C++ framework for the simulation of rigid, completely undeformable bodies with arbitrary shape. pe offers both collision solvers for physically accurate simulations as well as fast solvers suitable for computer games. The major focus of pe are large-scale and massively parallel rigid body simulations with up to several billion interacting rigid bodies. The currently largest simulation with 28 billion non-spherical bodies was performed on the SuperMUC Petascale System at the Leibniz Supercomputing Center on 262144 processor cores.