/lol-worlds-2020

Colaborative ML models to predict the results of League of Legends Worlds 2020

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League of Legends World's 2020

Colaborative ML models to predict the results of League of Legends Worlds 2020

The datasets are from Oracle's Elixir and are structured as follows in the folders:

  • World's statistics so far: datasets/worlds/*.csv

  • Summer playoff statistics: datasets/summer-playoffs/name-of-region/*.csv

In each folder you have 3 different types of datasets, one with information about the players, another with information about the teams and another with information about the champions.

Definitions

In most of the stats on the Oracle's Elixir's website, values are calculated for each individual game, then averaged across games. This is true for the "share" and "per minute" numbers for damage to champions, earned gold, wards placed/cleared, CKPM, and so on. Some of the numbers used on broadcasts use totals rather than averages, which can make minor differences to some values. They prefer averages because they reduce the impact of game length. Bear this in mind when comparing between Oracle's Elixir and stats you find elsewhere.

Stats Definitions
A Total assists
AGT Average game time/duration, in minutes
APG Assists per game
B% Percentage of games in which the champion was banned (not tied to a specific role)
BN% Baron control rate
CCPM Crowd control dealt to champions per minute
Champion Champion name
CKPM Average combined kills per minute (team kills + opponent kills)
CS%P15 Average share of team's total CS post-15-minutes
CSD10 Average creep score difference at 10 minutes
CSD15 Average creep score difference at 15 minutes
CSD20 Average creep score difference at 20 minutes
CSPM Average monsters + minions killed per minute
CTR% Counter-pick rate: percentage of games in which this player/champion was picked after their lane opponent (not always available)
CWPM Control wards purchased per minute
D Total deaths
DMG% Damage Share: average share of team’s total damage to champions
DPG Deaths per game
DPM Average damage to champions per minute
DRG% Dragon control rate: percent of all Dragons killed that were taken by the team, reflecting only elemental drakes if ELD% is present
DTH% Average share of team’s deaths
EGPM Average earned gold per minute (excludes starting gold and inherent gold generation)
EGR Early-Game Rating
ELD% Elder dragon control rate
F3T% First-to-three-towers rate (percentage of games in which team was the first to 3 tower kills
FB% First Blood rate -- for players/champions, percent of games earning a First Blood participation (kill or assist)
FBN% First Baron rate
FBV% First Blood Victim rate -- percent of games player/champion was killed for First Blood
FD% First dragon rate
FT% First tower rate
GD10 Average gold difference at 10 minutes
GD15 Average gold difference at 15 minutes
GD20 Average gold difference at 20 minutes
GOLD% Gold Share: average share of team’s total gold earned (excludes starting gold and inherent gold generation)
GP Games Played
GPM Average gold per minute
GPR Gold percent rating (average amount of game’s total gold held, relative to 50%)
GSPD Average gold spent percentage difference
GXD10 Average gold+experience difference at 10 minutes
GXD15 Average gold+experience difference at 15 minutes
GXD20 Average gold+experience difference at 20 minutes
HLD% Rift Herald control rate
IWC% Average percentage of opponent’s invisible wards cleared
JNG% Jungle Control: average share of game’s total jungle CS
K Total kills
KD Kill-to-Death Ratio
KDA Total Kill/Death/Assist ratio
KP Kill participation: percentage of team's kills in which player earned a Kill or Assist
KPG Kills per game
KS% Kill share: player's percentage of their team's total kills
L Losses
LNE% Lane Control: average share of game’s total lane CS
MLR Mid/Late Rating
P% Percentage of games champion was picked in this role.
P+B% Percentage of games in which the champion was either banned or picked in any role
Player Player's in-game name
Pos Position
Team Team name
VSPM Vision score per minute
VWC% Average percentage of opponent’s visible wards cleared
W Wins
W% Win percentage
WC% Average percentage of opponent wards cleared
WCPM Average wards cleared per minute
WPM Average wards placed per minute
XPD10 Average experience difference at 10 minutes
XPD15 Average experience difference at 15 minutes
XPD20 Average experience difference at 20 minutes