Pinned Repositories
basic-sph
Basic 2D implementation of stable smoothed particle hydrodynamics (SPH) solver
fetchit-rl-grasping
DDPG+HER with demonstration RL grasping experiments for CS6731 final project
intro-to-datascience
Curriculum for DevFest 2017 at Columbia University
mueller-sph
A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++
mueller-sph-rs
A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in Rust
pbd-fluid-rs
2D Position Based Fluid simulation in Rust with both WASM and native targets
pcisph
Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project
pcisph-wasm
2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL
ten-minute-physics-rs
Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL
webxr-raytracer
A lightweight WebXR GLSL raytracer built for real-time visualization of a black hole in VR
lucas-schuermann's Repositories
lucas-schuermann/ten-minute-physics-rs
Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL
lucas-schuermann/mueller-sph
A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++
lucas-schuermann/pcisph-wasm
2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL
lucas-schuermann/pcisph
Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project
lucas-schuermann/intro-to-datascience
Curriculum for DevFest 2017 at Columbia University
lucas-schuermann/pbd-fluid-rs
2D Position Based Fluid simulation in Rust with both WASM and native targets
lucas-schuermann/mueller-sph-rs
A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in Rust
lucas-schuermann/webxr-raytracer
A lightweight WebXR GLSL raytracer built for real-time visualization of a black hole in VR
lucas-schuermann/fetchit-rl-grasping
DDPG+HER with demonstration RL grasping experiments for CS6731 final project
lucas-schuermann/basic-sph
Basic 2D implementation of stable smoothed particle hydrodynamics (SPH) solver
lucas-schuermann/dotfiles
My personal environment configuration files
lucas-schuermann/neurokernel
Development fork for the Neurokernel Project (I/O Interface)
lucas-schuermann/rapier.js
Official JavaScript bindings for the Rapier physics engine.
lucas-schuermann/alekseevskii
Numerical classification of unimodular Einstein Lie groups towards resolving the long-standing generalized Alekseevskii conjecture
lucas-schuermann/arduino-discrete-fft
Arduino discrete fixed fast Fourier transform implementation for ELEN1201 final project
lucas-schuermann/audio-energy
Audio spectral energy visualization towards onset detection
lucas-schuermann/ising
A simple Monte Carlo simulation of the 2D Ising model in Python
lucas-schuermann/lucas-schuermann.github.io
Github Pages redirect
lucas-schuermann/matthias-research-pages
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
lucas-schuermann/mockall
A powerful mock object library for Rust
lucas-schuermann/neuralnet
Simple example of an artificial neural network
lucas-schuermann/shux
Development fork for shux, a programming language for particle-based physics simulation
lucas-schuermann/swe-talk-materials
Examples for "Writing Good Code" Talk, Columbia Fall 2016
lucas-schuermann/winnow
Winnowing algorithm for document fingerprinting in Rust