This is our "mini Graphics Framework" that we build (in openGL) for the CG discipline Sao Paulo State University (UNESP).
An Animation showing all algorithms together
The current algorithms present here are:
- DDA algorithm for drawing lines
- Bresenham algorithm for drawing lines and circles
- Scan Line algorithm for filling polygons
- 2D transformations
- 2D Clipping (in ViewportWindows class)
- clipLine - Cohen-Sutherland algorithm
- clipPolygon - Hodgman-Sutherland algorithm
This is our release version, in order to present to the Professor Denis Salvadeo.
ClipLine and ClipPolygon in action
Lucas Pinheiro @lucaspin
Dalton Lima @daltonbr