The Sacred and The Profane

This branch is NOT a stable version! If you are looking for the demo version, see below:

Steam workshop link where you can read about and download the demo: https://steamcommunity.com/sharedfiles/filedetails/?id=3110968133

First, some formalities:

The Sacred and The Profane is an independent work and is not affiliated with Weather Factory Ltd, Secret Histories or any related official content.

It is published under Weather Factory's Sixth History Community Licence.

In addition, I (lucioleKi) declare that no person involved in the creation of this game will receive compensation from its use.

I do not encourage copyright infringement or piracy here. However, I firmly believe that this game should be accessible to anyone who wishes to play it. If you want to try this game out but cannot for financial reason, contact me and we can find a way.

About the game, a TLDR version:

The Sacred and The Profane is a narrative-driven game featuring 6 main characters and 10 other characters, set in a pseudo-medieval world. The game is implemented as a mod of Cultist Simulator, heavily using its framework. The lore or story is NOT related to Cultist Simulator's universe at all.

This is a demo version for The Sacred and The Profane, containing the first 3 chapters of the game. Anticipated game time is ~15 minutes.

Download and Installation:

You can download the demo (version number 0.0.3) under the Release tab on the right. The downloaded folder should be placed at %YOUR_USERNAME%\AppData\LocalLow\Weather Factory\Cultist Simulator\mods. %YOUR_USERNAME% is your username for the computer. The demo requires no further installation. You should be able to see it as a new Legacy.

About The Sacred and The Profane

Play as 6 main characters and 10 other characters in this narrative-driven game. Watch everything unfold in a medieval town: Piety, betrayal, ambition, love, and above all, freedom.

This is a choice-matter game. The story is not linear. Every main character will have their core story line and multiple side quests. The first 3 chapters may not show all of those yet. Trust us - We've already planned out the story.

The game's basic mechanism is similar to Cultist Simulator. In the very beginning, you'll start with a Knight card, and a location bench on the pier. You can drag the Knight onto that bench, where the Knight can wait for someone. After 10 seconds of game time, the waiting ends and another character appears. You've got your journey started.

The story flow in this game is driven by Required Events. They always present themselves as cards indicating their locations. For example, you could get a card called Event: Tower. It means that the event happens to a few specific characters on a tower. You can drag the event card to the location Tower, and see which characters are needed for the event. How the event plays out can sometimes be up to you. The 6 characters have a total of 12 skills they can improve and master. From archer to herbalist, you can choose to let the characters learn different skills. A certain level in a skill can unlock event, memory, or new possibilities in the future.

Although the game currently has no combat (yet), it's better to not let your guard down. Game will be over if a main character dies or you make a certain establishment run out of funds!

P.S. You (well, not really you, two of the characters in-game) can pet a cat!

FAQ

Q: What is the game about?

A: Maybe go read the previous section?

Q: What is the demo about?

A: It's the first 3 chapters of the game. The first chapter starts with a knight waiting for someone. The second and the third chapter unfold at different locations. We try to show the core features of the game in this demo. Inevitably there are features that can only be apparent with more chapters. The story will only get more fun.

Q: How many chapters are there in total, and when do you plan to finish them?

A: There are approximately 30 chapters in total. We plan to release new demo versions every 3-4 chapters. We hope to make the next release in February 2024.

Q: I've encountered a bug. What do I do?

Contact K on steam or discord. We'll try to fix it asap.

Q: What if I have other feedback or questions about the game?

Same as above. Contact K on steam or discord. We welcome all kinds of feedback.

Credits

K (lucioleKi@github, Maitimo@steam) - Design, Code, Writing

Selenocysteine - Writing

Icons used by the game are either from Sixth History art assets, or listed in icon_credits.txt.