Issues
- 2
Actions in nested machines
#55 opened by Santiago-j-s - 2
Nested states without nested machines
#53 opened by matthewp - 1
- 4
Add option for outputting to JSON
#38 opened by mattpocock - 8
[IDEA] XState JSON to Lucy?
#45 opened by santicros - 0
Parallel states
#52 opened by matthewp - 4
- 5
Allow for stopping spawned actors
#30 opened by mattpocock - 2
- 1
Why not javascript?
#75 opened by thehappycheese - 0
dts not created for entry actions
#66 opened by matthewp - 0
- 0
spawning should be done with a callback
#65 opened by matthewp - 2
Target a nested state with an event
#58 opened by theianjones - 35
Typescript Codegen Support
#15 opened by mattpocock - 0
- 0
- 18
Change the generated code to export a function, not a static machine definition
#34 opened by mattpocock - 13
- 2
Add node/browser lib for Lucy
#39 opened by mattpocock - 1
Allow comments
#29 opened by mattpocock - 1
Guards for immediate transitions
#31 opened by mattpocock - 4
Allow for multiple guards in transitions
#28 opened by mattpocock - 1
Allow SCREAMING_SNAKE_CASE in event names
#27 opened by mattpocock - 2
- 2
Use createMachine insted of Machine
#19 opened by santicros - 0
Bug with `delay` token
#20 opened by farskid - 2
- 5
- 0
Using spawn/send should import those from xstate
#10 opened by matthewp - 0
Add support for @entry/exit
#8 opened by matthewp - 0
Add support for spawn/send
#7 opened by matthewp