This is a voxel engine type that is programmed in Java, using LWJGL and OpenGL3.3+ . Is designed to be scalable and modular, allowing you to modify specific parts of the code and improve it, it is in a very early stage of development. Any help is greatly appreciated.
When the project is in a more stable and complete stage, my plan is to develop an API for the implementation of mods.
- ThinMatrix: Rendering System
- sriharshachilakapati: General OpenGL stuff
- Lharing: General Optimization and code cleaning
- Paul Lamb: Sound. http://www.paulscode.com
"This software is based on or using the J-Ogg library available from http://www.j-ogg.de and copyrighted by Tor-Einar Jarnbjo."